//==============================================================================
// maceman hero_Anim.txt
//======== hero======================================================================

import atlantis_mace_anim.txt

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero SoulBorn
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry X Maceman Head Hero
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_idleA
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_carryidle
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_WalkA
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_carry
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		TargetLogic none/AbstractCavalry
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_AttackA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Mace hotspot
				
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_AttackB
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Mace hotspot
				
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_DeathA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
				connect RightHand Mace hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_BoredA
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryBored
					ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
					connect RightHand Mace hotspot
					
					Connect TopOfHead Head hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_FlailA
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
				connect RightHand Mace hotspot
				
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim birth
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_birth
				ReplaceTexture Infantry X Maceman Iron/Infantry X Maceman Hero
				connect RightHand Mace hotspot
				Connect ATTACHPOINT soulborn hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				Connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulauroraborn hotspot
			}
		}
	}
}